From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Received: by 2002:ad4:5553:: with SMTP id v19mr12068176qvy.77.1590339674678; Sun, 24 May 2020 10:01:14 -0700 (PDT) X-Received: by 2002:aca:3244:: with SMTP id y65mr8506073oiy.37.1590339674151; Sun, 24 May 2020 10:01:14 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!feeder.eternal-september.org!news.uzoreto.com!tr3.eu1.usenetexpress.com!feeder.usenetexpress.com!tr1.iad1.usenetexpress.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!news-out.google.com!nntp.google.com!postnews.google.com!google-groups.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sun, 24 May 2020 10:01:13 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: google-groups.googlegroups.com; posting-host=80.114.173.191; posting-account=BtkjvAoAAADwEquGb07eykXfyiDMOxfl NNTP-Posting-Host: 80.114.173.191 References: User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <5e085ce7-1fdd-4663-83f1-278252f5e9fa@googlegroups.com> Subject: Re: Will GLOBE_3D/OpenGLAda be OK under Wayland ? From: onox Injection-Date: Sun, 24 May 2020 17:01:14 +0000 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Xref: reader01.eternal-september.org comp.lang.ada:58772 Date: 2020-05-24T10:01:13-07:00 List-Id: On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote: > Hello, >=20 > I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/de= bian). > This works very well based on X11. However, I see Wayland will soon repla= ce > X11 - and I am worried.=20 >=20 > Will GLOBE_3D still be OK under Wayland? =20 > The same question, I assume, is actual for OpenGLAda. >=20 > reinert > https://korsnesbiocomputing.no/ You can still use X11 applications via Xwayland, so old applications should= still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very o= ld. If you want to use something a bit more modern (4.6) (for example compu= te shaders for some GPGPU) you might want to take a look at https://github.= com/onox/orka (documentation is still WIP, so take a look at the examples/t= ools as well). It can be used under Wayland directly via EGL and libglfw3-w= ayland (v3.3). Windows worked as well when I tried it more than a year ago.= As long as you're not on an apple or a potato, you're good :)