From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.szaf.org!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Niklas Holsti Newsgroups: comp.lang.ada Subject: Re: ada and opengl Date: Wed, 16 Jul 2014 09:20:58 +0300 Organization: Tidorum Ltd Message-ID: References: <0fff89bb-42c0-490f-89c1-aec4a6e09e3c@googlegroups.com> <4ccabbe2-b221-4ddd-b105-d0ac558abed4@googlegroups.com> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Trace: individual.net hKI5BJuqd6N+gpA3lGV0pQyozgcZcF70pPhJTgCmZvdCTsLlj6 Cancel-Lock: sha1:K6X+jx/gWzs3RigqzX30kn/Bwb0= User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 In-Reply-To: <4ccabbe2-b221-4ddd-b105-d0ac558abed4@googlegroups.com> Xref: news.eternal-september.org comp.lang.ada:20968 Date: 2014-07-16T09:20:58+03:00 List-Id: On 14-07-16 02:15 , pincerfae@gmail.com wrote: > On Tuesday, July 15, 2014 12:21:31 PM UTC-7, Marius Amado-Alves > wrote: >> Strictly you have to understand OpenGL, not C. > >> (Not to discourage you, but OpenGL is huge, specially in the number >> of different ways available to do basically the same thing. >> Unfortunately the existing Ada bindings do not solve this. And >> unfortunately there is no good OpenGL book that solves this >> either.) > > I'm already discouraged, and it has nothing to do with the size or > vastness of the opengl language. > > I have the bindings for my laptop (which is win 7), and no way to use > them. I'm unable to compile ANY programs with opengl because of error > messages stating that certain files (like gl.ads, for example) are > missing. > > the files are there. I downloaded them. but the compiler does not see > them. HOW CAN THIS BE FIXED? Tell us which compiler (GNAT?) and which IDE (GPS?) you are using and how you have placed your code and the OpenGL bindings into folders, and then we might be able to help you tell the compiler/IDE how to find the files. -- Niklas Holsti Tidorum Ltd niklas holsti tidorum fi . @ .