From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 2002:a24:7f8d:: with SMTP id r135-v6mr3629981itc.37.1524150744136; Thu, 19 Apr 2018 08:12:24 -0700 (PDT) X-Received: by 2002:a9d:4545:: with SMTP id p5-v6mr131248oti.1.1524150743807; Thu, 19 Apr 2018 08:12:23 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!feeder.eternal-september.org!maths.tcd.ie!newsswitch.lcs.mit.edu!bloom-beacon.mit.edu!bloom-beacon.mit.edu!168.235.88.217.MISMATCH!feeder.erje.net!2.us.feeder.erje.net!weretis.net!feeder6.news.weretis.net!feeder.usenetexpress.com!feeder-in1.iad1.usenetexpress.com!peer03.iad!feed-me.highwinds-media.com!news.highwinds-media.com!k65-v6no424034ita.0!news-out.google.com!15-v6ni674itg.0!nntp.google.com!k65-v6no424032ita.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Thu, 19 Apr 2018 08:12:23 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=208.114.128.15; posting-account=MRPdDAoAAADUJmZVjnYaoafXFMadSeY1 NNTP-Posting-Host: 208.114.128.15 References: <1c73f159-eae4-4ae7-a348-03964b007197@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: Subject: Re: How to get Ada to ?cross the chasm?? From: Olivier Henley Injection-Date: Thu, 19 Apr 2018 15:12:24 +0000 Content-Type: text/plain; charset="UTF-8" X-Received-Bytes: 1709 X-Received-Body-CRC: 758660371 Xref: reader02.eternal-september.org comp.lang.ada:51634 Date: 2018-04-19T08:12:23-07:00 List-Id: Personally I really appreciate having quality staff (AdaCore) maintaining the heavy stuff. All the work they do to polish, update, fix, bring new projects to the ecosystem is great and has to be paid somehow. I would be quite happy with a "proportional royalties" model. Everyone uses the pro version and pay a ratio of their product profitability (say 1-5%). The Unreal game engine enforce such a deal. You do not make money, you owe nothing, you do money building on others work, you owe to others.