From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Received: by 2002:a6b:b503:: with SMTP id e3-v6mr2069056iof.101.1524091472605; Wed, 18 Apr 2018 15:44:32 -0700 (PDT) X-Received: by 2002:a9d:2281:: with SMTP id y1-v6mr247428ota.14.1524091472373; Wed, 18 Apr 2018 15:44:32 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!feeder.eternal-september.org!news.uzoreto.com!weretis.net!feeder6.news.weretis.net!feeder.usenetexpress.com!feeder-in1.iad1.usenetexpress.com!peer01.iad!feed-me.highwinds-media.com!news.highwinds-media.com!f63-v6no13894itc.0!news-out.google.com!15-v6ni14itg.0!nntp.google.com!k65-v6no13793ita.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Wed, 18 Apr 2018 15:44:32 -0700 (PDT) In-Reply-To: <1c73f159-eae4-4ae7-a348-03964b007197@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=208.114.128.15; posting-account=MRPdDAoAAADUJmZVjnYaoafXFMadSeY1 NNTP-Posting-Host: 208.114.128.15 References: <1c73f159-eae4-4ae7-a348-03964b007197@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: Subject: =?UTF-8?B?UmU6IEhvdyB0byBnZXQgQWRhIHRvIOKAnGNyb3NzIHRoZSBjaGFzbeKAnT8=?= From: Olivier Henley Injection-Date: Wed, 18 Apr 2018 22:44:32 +0000 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Received-Bytes: 2603 X-Received-Body-CRC: 2101071731 Xref: reader02.eternal-september.org comp.lang.ada:51623 Date: 2018-04-18T15:44:32-07:00 List-Id: Personally I really appreciate having quality staff (AdaCore) maintaining t= he heavy stuff. All the work they do to polish, update, fix, bring new proj= ects to the ecosystem is great and has to be paid somehow.=20 Let say the impedance match between different FSF versions, some "official"= project/libs and developer project code varies a lot (eg A lot of github p= rojects do not even build on platform xyz using xyz compiler. I did try a l= ot of them, this year, on many platforms. Its not that pretty.)=20 I would be quite happy with a "proportional royalties" model. Everyone uses= the pro version and pay a rato of their product profitability (say 1%). I = make a small app that brings 0$ annually, I owe nothing to AdaCore. The yea= r after it brings 1,000,000$ I owe AdaCore 10k$.=20 The Unreal game engine enforce such a deal. You do not make money, you owe = nothing, you do money building on others work, you owe to others. I would even go further: an automated way to profile "runtime busyness" of = code dependencies over a product. From this an "owing chain" could be deter= mined and map the retribution of the end product profits. This way, the guy= that made a quality png parser used upon thousand of profitable commercial= projects would get paid accordingly. Such a system would probably boost qu= ality and competition on all fronts.