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From: Simon Wright <simon@pushface.org>
Subject: Re: Ada and Unicode
Date: Sat, 09 Apr 2022 08:43:34 +0100	[thread overview]
Message-ID: <ly5yni3dnd.fsf@pushface.org> (raw)
In-Reply-To: t2r0mk$q4d$1@dont-email.me

"Randy Brukardt" <randy@rrsoftware.com> writes:

> "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> wrote in message 
> news:t2q3cb$bbt$1@gioia.aioe.org...
>> On 2022-04-08 21:19, Simon Wright wrote:
>>> "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> writes:
>>>
>>>> On 2022-04-08 10:56, Simon Wright wrote:
>>>>> "Randy Brukardt" <randy@rrsoftware.com> writes:
>>>>>
>>>>>> If you had an Ada-like language that used a universal UTF-8 string
>>>>>> internally, you then would have a lot of old and mostly useless
>>>>>> operations supported for array types (since things like slices are
>>>>>> mainly useful for string operations).
>>>>>
>>>>> Just off the top of my head, wouldn't it be better to use
>>>>> UTF32-encoded Wide_Wide_Character internally?
>>>>
>>>> Yep, that is the exactly the problem, a confusion between interface
>>>> and implementation.
>>>
>>> Don't understand. My point was that *when you are implementing this* it
>>> mught be easier to deal with 32-bit charactrs/code points/whatever the
>>> proper jargon is than with UTF8.
>>
>> I think it would be more difficult, because you will have to convert from 
>> and to UTF-8 under the hood or explicitly. UTF-8 is de-facto interface 
>> standard and I/O standard. That would be 60-70% of all cases you need a 
>> string. Most string operations like search, comparison, slicing are 
>> isomorphic between code points and octets. So you would win nothing from 
>> keeping strings internally as arrays of code points.
>
> I basically agree with Dmitry here. The internal representation is an 
> implementation detail, but it seems likely that you would want to store 
> UTF-8 strings directly; they're almost always going to be half the size 
> (even for languages using their own characters like Greek) and for most of 
> us, they'll be just a bit more than a quarter the size. The amount of bytes 
> you copy around matters; the number of operations where code points are 
> needed is fairly small.

Well, I don't have any skin in this game, so I'll shut up at this point.

  reply	other threads:[~2022-04-09  7:43 UTC|newest]

Thread overview: 63+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-04-17 22:03 Ada and Unicode DrPi
2021-04-18  0:02 ` Luke A. Guest
2021-04-19  9:09   ` DrPi
2021-04-19  8:29 ` Maxim Reznik
2021-04-19  9:28   ` DrPi
2021-04-19 13:50     ` Maxim Reznik
2021-04-19 15:51       ` DrPi
2021-04-19 11:15   ` Simon Wright
2021-04-19 11:50     ` Luke A. Guest
2021-04-19 15:53     ` DrPi
2022-04-03 19:20     ` Thomas
2022-04-04  6:10       ` Vadim Godunko
2022-04-04 14:19         ` Simon Wright
2022-04-04 15:11           ` Simon Wright
2022-04-05  7:59           ` Vadim Godunko
2022-04-08  9:01             ` Simon Wright
2023-03-30 23:35         ` Thomas
2022-04-04 14:33       ` Simon Wright
2021-04-19  9:08 ` Stephen Leake
2021-04-19  9:34   ` Dmitry A. Kazakov
2021-04-19 11:56   ` Luke A. Guest
2021-04-19 12:13     ` Luke A. Guest
2021-04-19 15:48       ` DrPi
2021-04-19 12:52     ` Dmitry A. Kazakov
2021-04-19 13:00       ` Luke A. Guest
2021-04-19 13:10         ` Dmitry A. Kazakov
2021-04-19 13:15           ` Luke A. Guest
2021-04-19 13:31             ` Dmitry A. Kazakov
2022-04-03 17:24               ` Thomas
2021-04-19 13:24         ` J-P. Rosen
2021-04-20 19:13           ` Randy Brukardt
2022-04-03 18:04           ` Thomas
2022-04-06 18:57             ` J-P. Rosen
2022-04-07  1:30               ` Randy Brukardt
2022-04-08  8:56                 ` Simon Wright
2022-04-08  9:26                   ` Dmitry A. Kazakov
2022-04-08 19:19                     ` Simon Wright
2022-04-08 19:45                       ` Dmitry A. Kazakov
2022-04-09  4:05                         ` Randy Brukardt
2022-04-09  7:43                           ` Simon Wright [this message]
2022-04-09 10:27                           ` DrPi
2022-04-09 16:46                             ` Dennis Lee Bieber
2022-04-09 18:59                               ` DrPi
2022-04-10  5:58                             ` Vadim Godunko
2022-04-10 18:59                               ` DrPi
2022-04-12  6:13                               ` Randy Brukardt
2021-04-19 16:07         ` DrPi
2021-04-20 19:06         ` Randy Brukardt
2022-04-03 18:37           ` Thomas
2022-04-04 23:52             ` Randy Brukardt
2023-03-31  3:06               ` Thomas
2023-04-01 10:18                 ` Randy Brukardt
2021-04-19 16:14   ` DrPi
2021-04-19 17:12     ` Björn Lundin
2021-04-19 19:44       ` DrPi
2022-04-16  2:32   ` Thomas
2021-04-19 13:18 ` Vadim Godunko
2022-04-03 16:51   ` Thomas
2023-04-04  0:02     ` Thomas
2021-04-19 22:40 ` Shark8
2021-04-20 15:05   ` Simon Wright
2021-04-20 19:17     ` Randy Brukardt
2021-04-20 20:04       ` Simon Wright
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