* ICFP Programming Contest 2014
@ 2014-07-26 14:44 Shark8
2014-07-27 15:24 ` Stephen Leake
0 siblings, 1 reply; 3+ messages in thread
From: Shark8 @ 2014-07-26 14:44 UTC (permalink / raw)
Ref: http://icfpcontest.org/specification.html
Anybody want to do this with me?
( Repo at https://github.com/OneWingedShark/Lamman.git )
I've got all of the 8-bit CPU done except the interrupts and its
"assembly loader" (of GHC-files) -- I'm particularly pleased at using
type-invariant to ensure correct instruction/parameter compliance.
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: ICFP Programming Contest 2014
2014-07-26 14:44 ICFP Programming Contest 2014 Shark8
@ 2014-07-27 15:24 ` Stephen Leake
2014-07-27 15:29 ` Shark8
0 siblings, 1 reply; 3+ messages in thread
From: Stephen Leake @ 2014-07-27 15:24 UTC (permalink / raw)
Shark8 <OneWingedShark@gmail.com> writes:
> Ref: http://icfpcontest.org/specification.html
>
> Anybody want to do this with me?
What is it you are doing?
We've missed the contest - it started two days ago.
> ( Repo at https://github.com/OneWingedShark/Lamman.git )
> I've got all of the 8-bit CPU done except the interrupts and its
> "assembly loader" (of GHC-files) -- I'm particularly pleased at using
> type-invariant to ensure correct instruction/parameter compliance.
It sounds like you are reimplementing the game environment, possibly in
Ada?
Then you plan to run an Ada Lambda-Man contest?
--
-- Stephe
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: ICFP Programming Contest 2014
2014-07-27 15:24 ` Stephen Leake
@ 2014-07-27 15:29 ` Shark8
0 siblings, 0 replies; 3+ messages in thread
From: Shark8 @ 2014-07-27 15:29 UTC (permalink / raw)
On 27-Jul-14 09:24, Stephen Leake wrote:
> Shark8 <OneWingedShark@gmail.com> writes:
>
>> Ref: http://icfpcontest.org/specification.html
>>
>> Anybody want to do this with me?
>
> What is it you are doing?
>
> We've missed the contest - it started two days ago.
>
>> ( Repo at https://github.com/OneWingedShark/Lamman.git )
>> I've got all of the 8-bit CPU done except the interrupts and its
>> "assembly loader" (of GHC-files) -- I'm particularly pleased at using
>> type-invariant to ensure correct instruction/parameter compliance.
>
> It sounds like you are reimplementing the game environment, possibly in
> Ada?
>
> Then you plan to run an Ada Lambda-Man contest?
>
No contest, just the fun of implementing it.
I've been looking around for an good set of documentation for a VM but
all the interesting ones were nonexistant/"look at the source" and
emulating a pair of CPUs seemed like a "halfway there" project.
^ permalink raw reply [flat|nested] 3+ messages in thread
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