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From: "Steve" <nospam_steved94@comcast.net>
Subject: Re: Microsoft DirectInput (DirectX 9) binding?
Date: Mon, 24 Jan 2005 18:58:11 -0800
Date: 2005-01-24T18:58:11-08:00	[thread overview]
Message-ID: <uu6dnUlKaqvtKGjcRVn-jA@comcast.com> (raw)
In-Reply-To: 3fad5c74.0501201323.4df5c9@posting.google.com

Check 
http://www.adapower.com/launch.php?URL=http%3A%2F%2Fwww.gnavi.org%2Fgnatcom 
for gnatcom which can generate a binding for COM objects.

I haven't done this with DirectX, but that is where I would suggest 
starting.

Steve
(The Duck)


"Jorg van Daelen" <jorg.van.daelen@zonnet.nl> wrote in message 
news:3fad5c74.0501201323.4df5c9@posting.google.com...
> Hi,
> I want to use the joystick interface (probably via USB) of my PC.
> I managed to read the joystick positions and buttons with win32.mmsystem
> but according to the MSDN it's best to use DirectInput.
> E.g. force-feedback would be possible.
>
> So now I'm looking for a binding for Microsoft DirectInput (DirectX 9).
>
> Anyone?
>
> Jorg. 





      reply	other threads:[~2005-01-25  2:58 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-01-20 21:23 Microsoft DirectInput (DirectX 9) binding? Jorg van Daelen
2005-01-25  2:58 ` Steve [this message]
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