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From: Lucretia <laguest9000@googlemail.com>
Subject: Re: Rotations in 3D , Euler angles & Quaternions
Date: Tue, 12 Nov 2019 02:52:17 -0800 (PST)
Date: 2019-11-12T02:52:17-08:00	[thread overview]
Message-ID: <329a0bd9-8170-4480-8a20-4b13380bc8b5@googlegroups.com> (raw)
In-Reply-To: <2c9bc24b-3182-4045-851e-e12b7a5c4513@googlegroups.com>

On Monday, 11 November 2019 22:52:27 UTC, Alain De Vos  wrote:
> Are there Ada packages,types available you can use to juggle, compose rotations,manipulate euler angels, quaternions,convert ?
> Or does a user must construct these objects using complex numbers,trigonometric functions, matrix multiplication ?

There are vectors and matrices in the library: http://www.ada-auth.org/standards/12rm/html/RM-G-3.html I've no idea how well these optimise or perform for games / 3d rendering.

I have some old game optimised vector3/4 / matrix3/4 types I wrote for the NeHe ports I did. I don't even know if you need to optimise them now for the hw we have.


  parent reply	other threads:[~2019-11-12 10:52 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-11-11 22:52 Rotations in 3D , Euler angles & Quaternions Alain De Vos
2019-11-12  9:50 ` AdaMagica
2019-11-12 10:52 ` Lucretia [this message]
2019-11-12 11:33 ` Alain De Vos
2019-11-12 17:06 ` Stephen Leake
2019-11-12 19:50   ` Shark8
2019-11-12 23:54     ` Alain De Vos
2021-02-15 20:04   ` Maurice Calvert
2021-02-16 18:37     ` Stephen Leake
2021-02-16 11:32 ` Rod Kay
2021-02-17  8:41 ` onox
replies disabled

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