From: Michael Hardeman <mhardeman25@gmail.com>
Subject: Re: GDNative thick binding design
Date: Mon, 26 Oct 2020 20:34:35 -0700 (PDT) [thread overview]
Message-ID: <a1a7e6ab-c260-456a-9cfc-548510da4728n@googlegroups.com> (raw)
In-Reply-To: <142bedd2-fb45-4795-ba3b-8bd599509f0cn@googlegroups.com>
On Monday, October 26, 2020 at 9:53:52 AM UTC-4, Michael Hardeman wrote:
> > Real good work.
> >
> > And especially that you started with a "game" that way you usually get a
> > better feeling for what is needed, and to start to explore from the game
> > side with the focus How do to get an Ada api not a C api written i Ada
> > is a realy good path.
> >
> > But I still think that the binding is kind of upside down with the
> > Low-level stuff on the top visible for everyone and the think bindings
> > highlighted as such instead of the other way around.
> >
> > And on the project structure, for the "library project Adventure" I
> > would have used and exended project 'library project Adventure extends
> > "../../gdnative_ada.gpr" is', by doing that it's possible to move the
> > methods in engine_hooks up to the root project and only have the "game"
> > stuff in the adventure project.
> >
> > /Regards
> > /P
> Hey Persan,
>
> Thanks for the words of encouragement.
> Those changes don't sound too difficult. I'm not sure if I'll be able to truly hide the engine hook stuff. I'll try it out on a branch today.
I've done a pass pulling the Thick bindings up a level and pushing the thin bindings down a level. Right now they are on a separate branch. There is some stuff I can clean up that would make me happier about it. I still don't see how to move the engine_hooks stuff into the library level code because the External_Names names that need to be exported for those functions have a prefix "adventure_" that is configured at the project level. I think I could get away with it maybe if I use gnatprep preprocessor in some way https://gcc.gnu.org/onlinedocs/gcc-4.1.2/gnat_ugn_unw/Integrated-Preprocessing.html#Integrated-Preprocessing
https://github.com/MichaelAllenHardeman/gdnative_ada/tree/architecture-refactor
next prev parent reply other threads:[~2020-10-27 3:34 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-10-15 21:08 GDNative thick binding design Michael Hardeman
2020-10-16 6:38 ` Luke A. Guest
2020-10-16 16:39 ` Michael Hardeman
2020-10-16 18:09 ` Luke A. Guest
2020-10-16 18:28 ` Michael Hardeman
2020-10-16 18:31 ` Luke A. Guest
2020-10-21 2:58 ` Michael Hardeman
2020-10-21 6:59 ` Luke A. Guest
2020-10-21 22:08 ` Michael Hardeman
2020-10-21 23:22 ` Luke A. Guest
2020-10-26 3:38 ` Michael Hardeman
2020-10-26 5:41 ` Per Sandberg
2020-10-26 13:53 ` Michael Hardeman
2020-10-27 3:34 ` Michael Hardeman [this message]
2020-10-17 10:09 ` AdaMagica
2020-10-18 20:21 ` Per Sandberg
2020-10-21 3:34 ` Michael Hardeman
2020-10-21 16:16 ` Per Sandberg
2020-10-21 22:48 ` Michael Hardeman
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