From: Michael Hardeman <mhardeman25@gmail.com>
Subject: Re: GDNative thick binding design
Date: Sun, 25 Oct 2020 20:38:36 -0700 (PDT) [thread overview]
Message-ID: <bd9db1a2-d156-4622-bd26-7dbce2239647n@googlegroups.com> (raw)
In-Reply-To: <rmqftl$1se9$1@gioia.aioe.org>
On Wednesday, October 21, 2020 at 7:23:39 PM UTC-4, Luke A. Guest wrote:
> On 21/10/2020 23:08, Michael Hardeman wrote:
>
> > Hey Luke,
> >
> > I managed to figure it out: https://ideone.com/H9sV55
> >
> I'm fairly sure that's almost right. I think the idea is that you only
> need to pass the parameters to a single function which then dispatches
> to the correct constructor for you.
Hey Luke,
https://github.com/MichaelAllenHardeman/gdnative_ada
I've done an initial pass on the thick binding. Do you think you could give me some pointers on where I could do better?
I have a feeling there is a way to do GDNative.Thick.Objects better
Still, as is it's pretty nice to use. It only takes just a tiny bit of user code to get an object registered and running a function on each frame.
https://github.com/MichaelAllenHardeman/gdnative_ada/tree/master/examples/adventure_game/src
next prev parent reply other threads:[~2020-10-26 3:38 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-10-15 21:08 GDNative thick binding design Michael Hardeman
2020-10-16 6:38 ` Luke A. Guest
2020-10-16 16:39 ` Michael Hardeman
2020-10-16 18:09 ` Luke A. Guest
2020-10-16 18:28 ` Michael Hardeman
2020-10-16 18:31 ` Luke A. Guest
2020-10-21 2:58 ` Michael Hardeman
2020-10-21 6:59 ` Luke A. Guest
2020-10-21 22:08 ` Michael Hardeman
2020-10-21 23:22 ` Luke A. Guest
2020-10-26 3:38 ` Michael Hardeman [this message]
2020-10-26 5:41 ` Per Sandberg
2020-10-26 13:53 ` Michael Hardeman
2020-10-27 3:34 ` Michael Hardeman
2020-10-17 10:09 ` AdaMagica
2020-10-18 20:21 ` Per Sandberg
2020-10-21 3:34 ` Michael Hardeman
2020-10-21 16:16 ` Per Sandberg
2020-10-21 22:48 ` Michael Hardeman
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