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From: onox <denkpadje@gmail.com>
Subject: Re: Will GLOBE_3D/OpenGLAda be OK under Wayland  ?
Date: Sun, 24 May 2020 10:01:13 -0700 (PDT)
Date: 2020-05-24T10:01:13-07:00	[thread overview]
Message-ID: <5e085ce7-1fdd-4663-83f1-278252f5e9fa@googlegroups.com> (raw)
In-Reply-To: <adcdc95b-3dd0-4e64-9284-a5cd2b8cb5e1@googlegroups.com>

On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote:
> Hello,
> 
> I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
> This works very well based on X11. However, I see Wayland will soon replace
> X11 - and I am worried. 
> 
> Will GLOBE_3D still be OK under Wayland?  
> The same question, I assume, is actual for OpenGLAda.
> 
> reinert
> https://korsnesbiocomputing.no/

You can still use X11 applications via Xwayland, so old applications should still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very old. If you want to use something a bit more modern (4.6) (for example compute shaders for some GPGPU) you might want to take a look at https://github.com/onox/orka (documentation is still WIP, so take a look at the examples/tools as well). It can be used under Wayland directly via EGL and libglfw3-wayland (v3.3). Windows worked as well when I tried it more than a year ago. As long as you're not on an apple or a potato, you're good :)

  reply	other threads:[~2020-05-24 17:01 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-21 10:11 Will GLOBE_3D/OpenGLAda be OK under Wayland ? reinert
2020-05-24 17:01 ` onox [this message]
2020-05-25  4:14   ` reinert
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