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From: reinert <reinkor@gmail.com>
Subject: Re: Will GLOBE_3D/OpenGLAda be OK under Wayland  ?
Date: Sun, 24 May 2020 21:14:00 -0700 (PDT)
Date: 2020-05-24T21:14:00-07:00	[thread overview]
Message-ID: <938c0454-bcf4-4de0-abd1-22365dd24848@googlegroups.com> (raw)
In-Reply-To: <5e085ce7-1fdd-4663-83f1-278252f5e9fa@googlegroups.com>

søndag 24. mai 2020 19.01.16 UTC+2 skrev onox følgende:
> On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote:
> > Hello,
> > 
> > I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
> > This works very well based on X11. However, I see Wayland will soon replace
> > X11 - and I am worried. 
> > 
> > Will GLOBE_3D still be OK under Wayland?  
> > The same question, I assume, is actual for OpenGLAda.
> > 
> > reinert
> > https://korsnesbiocomputing.no/
> 
> You can still use X11 applications via Xwayland, so old applications should still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very old. If you want to use something a bit more modern (4.6) (for example compute shaders for some GPGPU) you might want to take a look at https://github.com/onox/orka (documentation is still WIP, so take a look at the examples/tools as well). It can be used under Wayland directly via EGL and libglfw3-wayland (v3.3). Windows worked as well when I tried it more than a year ago. As long as you're not on an apple or a potato, you're good :)

I use (free)glut also.

reinert

      reply	other threads:[~2020-05-25  4:14 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-21 10:11 Will GLOBE_3D/OpenGLAda be OK under Wayland ? reinert
2020-05-24 17:01 ` onox
2020-05-25  4:14   ` reinert [this message]
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