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* Will GLOBE_3D/OpenGLAda be OK under Wayland  ?
@ 2020-05-21 10:11 reinert
  2020-05-24 17:01 ` onox
  0 siblings, 1 reply; 3+ messages in thread
From: reinert @ 2020-05-21 10:11 UTC (permalink / raw)


Hello,

I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
This works very well based on X11. However, I see Wayland will soon replace
X11 - and I am worried. 

Will GLOBE_3D still be OK under Wayland?  
The same question, I assume, is actual for OpenGLAda.

reinert
https://korsnesbiocomputing.no/

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Will GLOBE_3D/OpenGLAda be OK under Wayland  ?
  2020-05-21 10:11 Will GLOBE_3D/OpenGLAda be OK under Wayland ? reinert
@ 2020-05-24 17:01 ` onox
  2020-05-25  4:14   ` reinert
  0 siblings, 1 reply; 3+ messages in thread
From: onox @ 2020-05-24 17:01 UTC (permalink / raw)


On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote:
> Hello,
> 
> I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
> This works very well based on X11. However, I see Wayland will soon replace
> X11 - and I am worried. 
> 
> Will GLOBE_3D still be OK under Wayland?  
> The same question, I assume, is actual for OpenGLAda.
> 
> reinert
> https://korsnesbiocomputing.no/

You can still use X11 applications via Xwayland, so old applications should still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very old. If you want to use something a bit more modern (4.6) (for example compute shaders for some GPGPU) you might want to take a look at https://github.com/onox/orka (documentation is still WIP, so take a look at the examples/tools as well). It can be used under Wayland directly via EGL and libglfw3-wayland (v3.3). Windows worked as well when I tried it more than a year ago. As long as you're not on an apple or a potato, you're good :)

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Will GLOBE_3D/OpenGLAda be OK under Wayland  ?
  2020-05-24 17:01 ` onox
@ 2020-05-25  4:14   ` reinert
  0 siblings, 0 replies; 3+ messages in thread
From: reinert @ 2020-05-25  4:14 UTC (permalink / raw)


søndag 24. mai 2020 19.01.16 UTC+2 skrev onox følgende:
> On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote:
> > Hello,
> > 
> > I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
> > This works very well based on X11. However, I see Wayland will soon replace
> > X11 - and I am worried. 
> > 
> > Will GLOBE_3D still be OK under Wayland?  
> > The same question, I assume, is actual for OpenGLAda.
> > 
> > reinert
> > https://korsnesbiocomputing.no/
> 
> You can still use X11 applications via Xwayland, so old applications should still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very old. If you want to use something a bit more modern (4.6) (for example compute shaders for some GPGPU) you might want to take a look at https://github.com/onox/orka (documentation is still WIP, so take a look at the examples/tools as well). It can be used under Wayland directly via EGL and libglfw3-wayland (v3.3). Windows worked as well when I tried it more than a year ago. As long as you're not on an apple or a potato, you're good :)

I use (free)glut also.

reinert

^ permalink raw reply	[flat|nested] 3+ messages in thread

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2020-05-21 10:11 Will GLOBE_3D/OpenGLAda be OK under Wayland ? reinert
2020-05-24 17:01 ` onox
2020-05-25  4:14   ` reinert

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