* Will GLOBE_3D/OpenGLAda be OK under Wayland ?
@ 2020-05-21 10:11 reinert
2020-05-24 17:01 ` onox
0 siblings, 1 reply; 3+ messages in thread
From: reinert @ 2020-05-21 10:11 UTC (permalink / raw)
Hello,
I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
This works very well based on X11. However, I see Wayland will soon replace
X11 - and I am worried.
Will GLOBE_3D still be OK under Wayland?
The same question, I assume, is actual for OpenGLAda.
reinert
https://korsnesbiocomputing.no/
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Will GLOBE_3D/OpenGLAda be OK under Wayland ?
2020-05-21 10:11 Will GLOBE_3D/OpenGLAda be OK under Wayland ? reinert
@ 2020-05-24 17:01 ` onox
2020-05-25 4:14 ` reinert
0 siblings, 1 reply; 3+ messages in thread
From: onox @ 2020-05-24 17:01 UTC (permalink / raw)
On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote:
> Hello,
>
> I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
> This works very well based on X11. However, I see Wayland will soon replace
> X11 - and I am worried.
>
> Will GLOBE_3D still be OK under Wayland?
> The same question, I assume, is actual for OpenGLAda.
>
> reinert
> https://korsnesbiocomputing.no/
You can still use X11 applications via Xwayland, so old applications should still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very old. If you want to use something a bit more modern (4.6) (for example compute shaders for some GPGPU) you might want to take a look at https://github.com/onox/orka (documentation is still WIP, so take a look at the examples/tools as well). It can be used under Wayland directly via EGL and libglfw3-wayland (v3.3). Windows worked as well when I tried it more than a year ago. As long as you're not on an apple or a potato, you're good :)
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Will GLOBE_3D/OpenGLAda be OK under Wayland ?
2020-05-24 17:01 ` onox
@ 2020-05-25 4:14 ` reinert
0 siblings, 0 replies; 3+ messages in thread
From: reinert @ 2020-05-25 4:14 UTC (permalink / raw)
søndag 24. mai 2020 19.01.16 UTC+2 skrev onox følgende:
> On Thursday, May 21, 2020 at 12:11:43 PM UTC+2, reinert wrote:
> > Hello,
> >
> > I use GLOBE_3D as a binder for using OpenGL under Ada (mainly on linux/debian).
> > This works very well based on X11. However, I see Wayland will soon replace
> > X11 - and I am worried.
> >
> > Will GLOBE_3D still be OK under Wayland?
> > The same question, I assume, is actual for OpenGLAda.
> >
> > reinert
> > https://korsnesbiocomputing.no/
>
> You can still use X11 applications via Xwayland, so old applications should still work fine. However, GLOBE_3D uses OpenGL 1.x, which is old... very old. If you want to use something a bit more modern (4.6) (for example compute shaders for some GPGPU) you might want to take a look at https://github.com/onox/orka (documentation is still WIP, so take a look at the examples/tools as well). It can be used under Wayland directly via EGL and libglfw3-wayland (v3.3). Windows worked as well when I tried it more than a year ago. As long as you're not on an apple or a potato, you're good :)
I use (free)glut also.
reinert
^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2020-05-25 4:14 UTC | newest]
Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2020-05-21 10:11 Will GLOBE_3D/OpenGLAda be OK under Wayland ? reinert
2020-05-24 17:01 ` onox
2020-05-25 4:14 ` reinert
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox